1. Select a part or parts that you want to animate.
2. Click the starting frame in the Animation Timeline pane.
3. Click the Effects drop-down menu from the Toolbar in the Animation Timeline pane.
4. Select Rotate .
5. Click in the Viewport to set the axis of rotation with the Arrow pointer.
6. The modal dialog box is displayed.
7. Set the options as needed. For the number of rotations, you can set it by the multiple of 360° in the Angle edit box. For example, when you want to rotate the parts 3 times, you set the Angle to 1080° (360° x3).
8. When you want to set the axes again, click Pick Axis and do step 5 and 6 again.
9. Click OK .
A pair of Rotate keys will appear in the Location row.
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When you want to rotate in counter-clockwise, set the angle to negative values. You can also swap the Rotate start and end key positions by dragging them. |
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When the center of rotation is inadequate to yield a desired result, adjust the pivot position using Set Pivot from the Align Pivots panel in the 3D Edit tab of the Ribbon. When you set pivots on multiple parts in the same fashion, select Multiple Pivots and then set the pivots. |
For details, please refer to:
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When you try to rotate a part in a full circle to the one direction using Transform – Rotate, it is required to add 2 location keys per 180 degree rotation. |