This glossary defines the terms you should be familiar with while using this window.
3D Model:
3D representation of an object produced by computer-aided design (CAD) software.
Assembly:
Parts and other assemblies (subassemblies) are mated together. An example would be a car made of subassemblies (like four wheels) and parts.
Assembly branch:
Parent in a hierarchical relation tree.
Assembly leaf:
Child in a hierarchical relation.
Assembly Root:
Top level of your assembly tree.
Bounding box:
Imaginary parallelepiped volume that bounds a 3D part.
Triad control:
A graphical control that lets you manipulate parts in 3D.
HLR (Hidden Line Removal):
A view mode in which all model edges that are not visible from the current camera angle are removed from the display.
Mode:
A persistent edit tool such as translation or rotation, or behavior such as view modes). You can exit a mode by pressing the Esc key in general.
Neutral position:
Default position and view of parts initially defined by the data that you import from the 3D model.
Object Bounds:
Proportional representation of 2D object area that show a scene of 3D model when being placed in the main document.
Part:
A single 3D object. A part may be a component in an assembly, and it can be represented in 2D in a drawing. An example would be a bolt.
Properties:
Part’s attributes such as size, color, opacity that you see which can be modified in the 3D Properties pane.
Scene:
All 3D parts visible in the viewport
Subassembly:
An assembly that is part of a larger assembly. An example would be a wheel on a car.
Vector image:
2D image in which shapes are drawn in their mathematical form. You can move and change appearances and positions of parts in a post-processing piece of software.
View:
A 2D representation of the model in user-defined orientation.
Viewport:
3D model display area of the window where you manipulate your scenes.