Glossary

Glossary

Glossary

This glossary defines the terms you should be familiar with while using this window.

3D Model:

3D representation of an object produced by computer-aided design (CAD) software.

Assembly:

Parts and other assemblies (subassemblies) are mated together. An example would be a car made of subassemblies (like four wheels) and parts.

Assembly branch:

Parent in a hierarchical relation tree.

Assembly leaf:

Child in a hierarchical relation.

Assembly Root:

Top level of your assembly tree.

Bounding box:

Imaginary parallelepiped volume that bounds a 3D part.

Triad control:

A graphical control that lets you manipulate parts in 3D.

HLR (Hidden Line Removal):

A view mode in which all model edges that are not visible from the current camera angle are removed from the display.

Mode:

A persistent edit tool such as translation or rotation, or behavior such as view modes). You can exit a mode by pressing the Esc key in general.

Neutral position:

Default position and view of parts initially defined by the data that you import from the 3D model.

Object Bounds:

Proportional representation of 2D object area that show a scene of 3D model when being placed in the main document.

Part:

A single 3D object. A part may be a component in an assembly, and it can be represented in 2D in a drawing. An example would be a bolt.

Properties:

Part’s attributes such as size, color, opacity that you see which can be modified in the 3D Properties pane.

Scene:

All 3D parts visible in the viewport

Subassembly:

An assembly that is part of a larger assembly. An example would be a wheel on a car.

Vector image:

2D image in which shapes are drawn in their mathematical form. You can move and change appearances and positions of parts in a post-processing piece of software.

View:

A 2D representation of the model in user-defined orientation.

Viewport:

3D model display area of the window where you manipulate your scenes.

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